taladril 43 Report post Posted December 15, 2016 With setting up the server I can't believe all the stuff that you guys have fixed in preparation for the release. Amazing job dev team! 0 Share this post Link to post Share on other sites
vanillalord 0 Report post Posted December 15, 2016 i was almost sure that mechanical mobs were immune to rend on nostalrius. can a gm confirm that those are fixes to the nostalrius core and that we we will only be using nostalrius old core and not old elysium core? also are the nost devs still helping? or has this work been done exclusively by the old elysium devs? 0 Share this post Link to post Share on other sites
Geology 0 Report post Posted December 15, 2016 Cheers Devs, Well Done! 0 Share this post Link to post Share on other sites
Shayss 43 Report post Posted December 15, 2016 (edited) "Ground targeted spells like Blizzard and Flamestrike now require line of sight to cast." Finally the end of cheesing mages. Blade Flurry now does the correct amount of damage when striking additional targets. (Finally ) Also the rage fixed. Edited December 15, 2016 by Shayss 0 Share this post Link to post Share on other sites
Haestingas 30 Report post Posted December 15, 2016 The rage fix will change 40man raiding big time. Over 50% less rage generated for tanks means so much less threat. Now the tanks will be wearing more threat gear, taking more damage, and still generating less threat than before. 0 Share this post Link to post Share on other sites
Banezilla 2 Report post Posted December 15, 2016 The rage fix will change 40man raiding big time. Over 50% less rage generated for tanks means so much less threat. Now the tanks will be wearing more threat gear, taking more damage, and still generating less threat than before. This rage fix was needed, it should be interesting. 0 Share this post Link to post Share on other sites
Xom 8 Report post Posted December 15, 2016 Yep some pretty great things. I especially like this one. Pets should stop attacking whenever their target is crowd controlled by a spell that breaks on damage. 0 Share this post Link to post Share on other sites
Fabtech 0 Report post Posted December 15, 2016 respekt 0 Share this post Link to post Share on other sites
cowking 5 Report post Posted December 15, 2016 The rage fix will change 40man raiding big time. Over 50% less rage generated for tanks means so much less threat. Now the tanks will be wearing more threat gear, taking more damage, and still generating less threat than before. the age of killerduki is upon us 0 Share this post Link to post Share on other sites
taladril 43 Report post Posted December 15, 2016 consecrate not being affected by ap won't help killerduki much. 0 Share this post Link to post Share on other sites
killerduki 54 Report post Posted December 15, 2016 (edited) consecrate not being affected by ap won't help killerduki much. Only person that tried hard reported this to get fix and removed AP from Consecrate , was actually Killerduki himself . Read the fixes that will benefit us instead , especially tank paladins. /Kind regards Killerduki Edited December 15, 2016 by killerduki 0 Share this post Link to post Share on other sites
Drain 19 Report post Posted December 15, 2016 Already fixing stuff Nost never could. They actually tried to prohibit and punish players using AOE around walls... rather than just disabling it. 0 Share this post Link to post Share on other sites
killerduki 54 Report post Posted December 15, 2016 Some1 post this fixes to Reddit = 10000 Paladins will join us in 3 days. /Kind regards Killerduki 0 Share this post Link to post Share on other sites
kolbasnik 4 Report post Posted December 15, 2016 Some1 post this fixes to Reddit = 10000 Paladins will join us in 3 days. /Kind regards Killerduki Please no.. 0 Share this post Link to post Share on other sites
Theloras 108 Report post Posted December 15, 2016 consecrate not being affected by ap won't help killerduki much. they're going to buff SoR dmg with the 1handed specilization talent and SoR scaling with spell dmg correctly though the age of killerduki is upon us truf! 0 Share this post Link to post Share on other sites
ironskillet2 2 Report post Posted December 15, 2016 what about the bugged AV quest for the PvE server? is that fixed? because people were unable to get their epic teleport trinket because of it. 0 Share this post Link to post Share on other sites
Destron 2 Report post Posted December 15, 2016 This is the sort of thing that inspires donations. 0 Share this post Link to post Share on other sites
derekg 0 Report post Posted December 16, 2016 wasn't stealth "broken" on Nost? I don't remember, I feel like even with 5 pts into Master of Deception and people would still see me from a mile away-_- 0 Share this post Link to post Share on other sites
cowking 5 Report post Posted December 16, 2016 wasn't stealth "broken" on Nost? I don't remember, I feel like even with 5 pts into Master of Deception and people would still see me from a mile away-_- shhhhhhh dont say anything the rogue population is already out of control 0 Share this post Link to post Share on other sites
derekg 0 Report post Posted December 16, 2016 shhhhhhh dont say anything the rogue population is already out of control yeah but then i cant AFK on flags in AB safely if they don't fix it. 0 Share this post Link to post Share on other sites
Walgrave 10 Report post Posted December 16, 2016 Superb fixes. Thanks team! 0 Share this post Link to post Share on other sites
ironskillet2 2 Report post Posted December 16, 2016 but will i be getting my AV teleport?? =D 0 Share this post Link to post Share on other sites
tablet0p 0 Report post Posted December 16, 2016 shhhhhhh dont say anything the rogue population is already out of control So is it fixed or what? Was it ever broken? I want to roll NE Rogue on the fresh but if I'm about as stealthy as a pink elephant I will reconsider... 0 Share this post Link to post Share on other sites
Undertanker 88 Report post Posted December 16, 2016 The rage fix will change 40man raiding big time. Over 50% less rage generated for tanks means so much less threat. Now the tanks will be wearing more threat gear, taking more damage, and still generating less threat than before. Well over 50% less DPS need to know this is very important, and that your 1.3 daggers should only be pulled out for Val. Using 63% damage reduction from armor for example: What happened before: 2,700 damage taken to 0 armor. I would get hit for 1k damage = 30 rage. What will happen now: I would get hit for 1k damage = 11 rage. 63.33% decrease in rage gains from incoming damage taken. Pretty much what ever your armor is at, is how much less rage you will get. So when you get those wonderful + armor buffs from healers, it will go down to even 68% decrease. Also we will no longer gain rage from dodging/parrying a boss. If a boss only did autos and nothing more and is effected by TF, should have around a 2.88 second delay auto attack. Def stacked and +15 agil tank can get around 32.8% dodge + parry, lets just say 33.33% for ease of conversation. In 1 minute that is 7 attacks you dodge or parry that gave 5 rage each by error. So you are also losing 0.6 rage a second. However we are getting rage now from when a boss dodges or parries an auto attack equal to your average damage so that should help this loss. 0 Share this post Link to post Share on other sites
Uncle Ganus of Clan McAnus 0 Report post Posted December 16, 2016 By the mocking blow of Mok'Morokk, I say !! You're a smart one, Undertalker !! Wherever I turn on this forum there are your posts full of knowledge, as If you've read the whole Karazhan Library in-between your numerous adventures !!! 0 Share this post Link to post Share on other sites