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Change Hunter epic bow quest timer

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The thread is a workaround while the issue isn't fixed, its not the solution.

 

This isn't something that is broken.

 

Don't make it sound like it is. The quest was altered by 4 Hours already, as has been previously stated, down to 3. This is collosal.

 

If I was going to use your example, if warlocks were to unlock succubus with 100 posts, then it would be 42 or so posts only.

 

Stop trying to change vanilla to suit the your needs as a casual pleb.

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The fact of the matter is that because of the size of the population on nostalrius, this quest is in no way representative of how it was back in vanilla. You rarely had to wait very long to try the demons back then and I think that's the main issue people are having with the long respawn timers. Nostalrius is around 5 times the size of a retail high pop vanilla server. So it would make sense for the demons to respawn 5 times faster. But I don't play a hunter so I don't really care either way.

 

Oh and another factor is the percentage of raiders on nost compared to back in vanilla. By the time the leaf was added into the game (1.4) there was already an absurd amount of guilds clearing mc on nost compared to the same time period on vanilla, which means the demand of the demons was absurd from the start, compared to the "trickle" effect that retail vanilla had just due to the fact that less players raided.

Edited by Rageflakes

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Well, if my memory serves me correctly, and it usually does, I actually finished my bow quest on Nost faster than I did on Retail Vanilla years ago. This could have many factors, but the cry of the extremely, extremely, and I mean very extreme minute crowd of people wanting this lowered even more, is just absurd.

 

Again, if you don't have the time to put into camping a demon, especially when your name gets to the top of the list, then this version of WoW is probably not he best suited for you.

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Also, that being said, because your name is on a list, and you respect the list, it's not like you have to go camp the demon 14 hours a day while waiting for your name to get to the top. Go farm, do some dungeons, and when your name climbs to the top 5, then start showing up the the widely known demon spawn times. 

 

If you're really dedicated to the quest, you can wake up in the middle of the night for 15 minutes to do a demon if you're at the top of the list. Making excuses for not having time is the reason WoW became what it is today, and that's pretty obvious. People play Private servers because the game was a challenge, and you had to work to get what you had.

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Too bad. That is how it is. It was 7 hours before. The priest one is 2 hours aswell. The hunter one got dropped down to 3 hours. You think it is still unreasonable? Go retail. They allow people with family, full time job, quadriplegics to get everything they want in 1 hour game play a week.

 

The alternative? Get on the list, make time, take turns, blacklist a.ssholes who despawn demons and cut infront of the que.

a bit harsh, but entirely true lol

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I don't reaaalllyy think it should have been lowered. So what there's more people. So what alliance can interfere. You know, if we're going to lower timers and set up lists on the forums for who gets what when..

 

 

 Why can't we set up lists that allow both horde and alliance to work together for the same objective under the 7 hour rule? 1 hunter is chosen and every 7 hours, a group from alliance and horde both gather to guard the hunter, taking turns on who gets the hunter each time cross faction.

 

 

   This time reduction stuff is boring - let alone the rules regarding demon despawning. If it's such a problem, do something about it. There are things that can be done that keep people from being banned for doing things ALLOWED IN THE GAME. If demon despawning wasn't allowed, it wouldn't be possible to do. Settings up rules to coordinate what can be done inside the game (aside from language rules) outside of the game is lame. I'd rather see a fix than "If you do this in the game you'll get banned."

 

I still say we should have a list of things we're not allowed to do in the game - like hit women, demon despawn, sleep on the job, procrastinate, etc...

 

   It might be a lot of work, but instead of all this time spent bitching about it and GM's investigating/banning, maybe we could make the demon invulnerable and unable to attack anybody except the hunter/pet when engaged by the hunter and make it so that the demon doesn't despawn when the hunter is killed. Viola. So what if somebody camps that hunter, it's a part of life. I mean, it's a part of the game.

 

Edit: Reducing respawn time to make up for the population is understandable, but not all of the bickering/bans/problems related.

Edited by Xykaru

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Is the timer that much the problem rather than griefers/interupters? Considering the stars align, a hunter is capable of doing all 4 demons in few hours, right?

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Is the timer that much the problem rather than griefers/interupters? Considering the stars align, a hunter is capable of doing all 4 demons in few hours, right?

Pretty much it in a nutshell.  People cry when other people make the game harder for them. Even this dev team is susceptible to QoL changes based on those tears. Fixing the problem logically rather than beating around the bush and banning people for doing things the game allows seems plausible if you ask me. There's numerous work arounds to fix this inconvenience rather than just using word of mouth to deter people and banning them if they do enact such deeds. I find it silly that so much time and effort is spent diddling over this topic rather than just giving it a solid fix and moving on.

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I remember time, shortly before Nost shut down, was working on last demon in Burning Steppes and his respawn time was 20 minutes (even after despawn).

After few days they increased it

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I was on the infamous list on Nostalrius and camped the spawns for hours / days. The problem is there are just so many hunters who didn't care about the list. So now you have a challenge of trying to convince them they have to adhere to some forum list and they have to wait. Obviously this never worked and they would just despawn the demon when you pulled. This happened all the time.

The quest should be about the hunters skill rather than anything else

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This time reduction stuff is boring - let alone the rules regarding demon despawning. If it's such a problem, do something about it. There are things that can be done that keep people from being banned for doing things ALLOWED IN THE GAME. If demon despawning wasn't allowed, it wouldn't be possible to do. Settings up rules to coordinate what can be done inside the game (aside from language rules) outside of the game is lame. I'd rather see a fix than "If you do this in the game you'll get banned."

 

I still say we should have a list of things we're not allowed to do in the game - like hit women, demon despawn, sleep on the job, procrastinate, etc...

 

   It might be a lot of work, but instead of all this time spent bitching about it and GM's investigating/banning, maybe we could make the demon invulnerable and unable to attack anybody except the hunter/pet when engaged by the hunter and make it so that the demon doesn't despawn when the hunter is killed. Viola. So what if somebody camps that hunter, it's a part of life. I mean, it's a part of the game.

You can tell from every aspect of that quest that it was never supposed to be so crowded and I'm absolutely certain that if they had been this crowded on retail vanilla they would have also reduced the respawn timer and MORE, including changing the despawn mechanic since it was supposed to be there to make sure you didn't get help, not as a tool for griefers. Again, the script may be Blizzlike but the actual gameplay isn't, just like every zone in the game wasn't designed for the nost population.

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It was like 15 or 25 mins respawn time on successful kill a few months before the shutdown. We had ~130+ ppl in queue on the forums until they patched the respawn time. 

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Howdy-ho!

 

Did you ever think about to lower the drop rate of the quest item ... ?

If there not so many hunters who need the demons the queue will be much shorter.

I mean in vanilla epic items are - epic and if I am not wrong not every class has a quest, so its just a goody, or?

 

It was the attitude of players who say "we pay so we deserve XYZ" that ruin wow and force blizz to nerf everything.

 

Bann ppl for interrupt the quest should only be possible on PVE server.

 

Chee­rio

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Howdy-ho!

Did you ever think about to lower the drop rate of the quest item ... ?

If there not so many hunters who need the demons the queue will be much shorter.

I mean in vanilla epic items are - epic and if I am not wrong not every class has a quest, so its just a goody, or?

It was the attitude of players who say "we pay so we deserve XYZ" that ruin wow and force blizz to nerf everything.

Bann ppl for interrupt the quest should only be possible on PVE server.

Chee­rio

Have you even read this thread?

No one is talking about getting epics easily or that we deserve them. I suggest you read it all thoroughly and try again

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Have you even read this thread?

No one is talking about getting epics easily or that we deserve them. I suggest you read it all thoroughly and try again

Are you sure about that? Several people have stated their desire to severely shorten the spawn times because they feel they need the bow, but dont have the time to wait on spawns. I'm pretty sure that's why the whole thread was started.

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This is one of the reason retail sucks so much. Everything is so easely obtainable. Just wait your turn, the respawn timer is just fine. Eventually you'll get it and it will be even more rewarding.

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Bann ppl for interrupt the quest should only be possible on PVE server.

That's a fine opinion but it's extremely un-Blizzlike. In retail vanilla people would kill these demons so rarely that it would be a fluke if anyone else was in the area as you did it, and even more unlikely that they'd bother to grief you, although, it'd be fine if they did. On Nost, there was a constant stream of people doing the quest so if anyone wanted to grief it, they would only have to show up and attack it. In theory, one player could make sure that nobody else ever got the bow. This would never have happened in retail vanilla. Furthermore, the difficulty in doing this quest was not supposed to be the slow respawn and griefers, it was the kills themselves. The only reason for the slow respawn was to increase the stakes if you failed, it was not to create a huge bottleneck for 100+ hunters doing the same thing.

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I searched for every respawn timer I could find from the past and posted them on bugtracker back in the day. None of them were 3 hrs, 15-30 minutes was most common.

 

I just hope there is  gonna be backup of that bugtracker, because losing research sucks. And there was bunch of issues.

Edited by Overtime

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Too bad. That is how it is. It was 7 hours before. The priest one is 2 hours aswell. The hunter one got dropped down to 3 hours. You think it is still unreasonable? Go retail. They allow people with family, full time job, quadriplegics to get everything they want in 1 hour game play a week.

 

The alternative? Get on the list, make time, take turns, blacklist a.ssholes who despawn demons and cut infront of the que.

Yah I agree. Go to retail if this is too long for you.

 

I am not a fan of shortening the timers for anything in this game. That is part of the appeal. You have to PUT in the time and effort ...

 

:)

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Should just make it an individual "respawn" timer if possible. If someone fails at the quest the mob turns back into a neutral mob and won't talk to you for seven hours, then the next player can try and so on. This would make it feel like vanilla while resolving the bottleneck, that was never supposed to be an issue.

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Coming from someone who never played Vanilla...Realistically, the waiting list is actually preferable. You can estimate about when you will get it instead of wondering IF you ever will. And as long as the community, especially within the class, sticks together and follows the rules, then it will happen. And if someone griefs you then the others will have your back. 

 

I plan on rolling a hunter and priest, starting with hunter, and this is just another part of it. I don't mind waiting behind people as long as the list is honored. If there's one thing this Dwarf has, it's honor!

 

/swig

/burp

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I am not a fan of shortening the timers for anything in this game. That is part of the appeal. You have to PUT in the time and effort ...

 

:)

 

And most people with such thoughts cried for dynamic respawn implementation...

/irony

 

Ah, don't forget Blood of Heroes 2 HR respawn...10 man camping each point and clicking like crazy for last 15 minutes to not miss a first loot

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And most people with such thoughts cried for dynamic respawn implementation...

/irony

 

Ah, don't forget Blood of Heroes 2 HR respawn...10 man camping each point and clicking like crazy for last 15 minutes to not miss a first lootActu

Actually I like dynamic.. a random re-spawn timer between 2-8 hours would be fine by me. In fact I prefer this as people cannot see / camp knowing when the re-spawn will be. Also I would like the re-spawn to be random between a set array of locations:  string[] arr1 = new string[] { "no_ones_here", "noones_there", "noones_faking_anywhere" };

 

also *slap* " don't ever go interpreting my intentions.. not ever.. " ~ Jubal Early //objects in space

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Respawn time never was that high on retail to begin with. Why do you want to emulate british queing skill?

 

 

And most people with such thoughts cried for dynamic respawn implementation...

/irony

 

Ah, don't forget Blood of Heroes 2 HR respawn...10 man camping each point and clicking like crazy for last 15 minutes to not miss a first loot


We also are missing bunch of blood spawns, which I also reported. But all that research is hidden somewhere since report.nostalrius.org isn't working.
Edited by Overtime

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I've said it many times on the Nost boards (much to the deafness of the Nost devs), the respawn timers need to be shortened. The quest was miserable. I don't know how any moron can still think 1x timers is fine with 4x population. It's not, nor is it "blizlike" in any sense of the word.

 

Blood of heroes is another one that needs timers cut, but as far as I know, there were no missing spawns. When I had to farm mine, every spot seemed right on the mark, as did their timers. But again, 1x timers with 4x population... most spawns had whole groups of campers or SEVERAL Rogues waiting to gank for them. It was miserable too, but not as bad as the demons. At least you could keep working on it, because there were a list of them, and at 2h each, one is popping regularly.

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