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thepparker

Development Update 08.09.2017

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As a preface, these notes currently only apply to Anathema. Elysium and Darrowshire will be updated later today.

Anathema

At the command of The Archlich, Kel'Thuzad, the Scourge marches again... In the halls of Naxxramas, the servants of the Lich King ready their forces. Necropolis are being deployed throughout Azeroth, and the dead prepare their weapons. The assault will begin on Azeroth imminently. Be stalwart against this new threat heroes, it will test the mettle of all... For Azeroth, Lok'Tar Ogar!

  • Patch 1.11 is now available
    • Naxxramas will be opened for players one week into the invasion
    • ** We are aware of some missing items (Eternal Quintessence/NR gear), and a regression with the Field Duty NPCs. These issues will be rectified over the coming days
  • Players will now only be able to queue for Battlegrounds in smaller groups of 3, more information on this coming soon

General

  • Adjusted miss chance calculations with weapon skill based on derived information
    • Note that this only applies to PvE (and EvP), PvP hit chances remain unchanged
  • Players should no longer take environmental damage on resurrection over long distances
  • The Bloodhoof Village Graveyard is now shared between Alliance and Horde players
  • The Night Elves have re-established the Twilight Vale graveyard in Darkshore, and players of both factions may redeem their souls there
  • The Undercity Graveyard has finished construction and is now available for Horde players that die in the vicinity of the city
  • Physical damage reduction abilities such as Defensive Stance, Shield Wall and Barkskin now reduce fall damage when active
  • Reputation for the Steamwheedle Cartel now spills over to the appropriate factions, including Bloodsail reputation
  • The evade check for creatures that cannot reach their targets has been improved
  • Windows and Mac clients compiled with PPC architecture can now login to the game server
  • Quests that reward multiple items can no longer result in players losing an item if the only empty space is in bags which take specific materials

Events

  • The Gurubashi Arena chest event has received improvements
    • The chest should now correctly spawn once every 3 hours
    • Short John Mithril will pronounce to the zone when the event is about to begin, and slowly make his way to the center of the arena

Dungeons

  • Sunken Temple
    • The Avatar of Hakkar event in Sunken Temple has been reworked
      • The braziers should now remain lit after killing the Suppressors
      • Suppressors will now correctly spawn after each brazier is doused
      • Concurrent spawns have been limited to prevent players abusing the infinite waves
      • Only one Egg of Hakkar can now be used to summon the Shade of Hakkar
  • Scarlet Monastery
    • Morgraine will no longer feign death in the Cathedral if Whitemane has already been killed in a previous attempt

Raids

  • Blackwing Lair
    • Nefarian's Corrupted Healing debuff during the Priest class call will no longer proc on periodic abilities
  • The Temple of Ahn'Qiraj
    • Viscidus has received improvements to his shatter phase
      • Globs will no longer move at sonic level speeds
      • Globs will now correctly accelerate over the length of their path
      • Globs now spawn in a circular radius around the room, and converge to the same point at the same time rather than being considerably staggered

PVP

  • Improvements to PvP flag mechanics have been made
    • AoE abilities from unflagged players will no longer hit flagged players or flag them for PvP
    • Attacking or healing PvP flagged NPCs will now flag players for PvP
    • Flying through contested areas no longer flags players for PvP
    • PvP quests now flag players for PvP
    • Players are no longer flagged for PvP when challenging flagged players to a duel
    • Pets that attack flagged players will now flag the owner of the pet too
  • Players that go offline while in the Battleground Queue or while in a Battleground will now be sent back to the location they queued from at the end of the Battleground, or their hearthstone location if the queue location is unavailable
    • Fixes an issue where players were teleported to Tarren Mill

Abilities

  • Reworked when some spell procs are performed
    • Periodic spells should now properly trigger on cast rather than being delayed to the first tick
    • Abilities that are triggered on periodic damage will still only proc on periodic damage
  • Re-added a previous change for channeled spells that prevents ticks being lost
  • Unique spell cast speed modifiers will now stack properly
  • Spells that are affected by heartbeat resists are now properly affected by Diminishing Returns
  • Spells that cast on the next melee swing should now be more consistent with triggering extra auto attacks
  • Spells which are being casted on players that release their corpse, or accept a resurrection, are now cancelled
  • Dispel abilities will now trigger other effects properly

Classes

  • Hunter
    • Pets that are dismissed should no longer lose their buffs
  • Warrior
    • Sweeping Strikes with Execute will now properly chain to targets at 20% and below, rather than 19%
    • Sunder Armor will no longer proc melee effects when it misses
  • Rogue
    • Rupture will now properly trigger Relentless Strikes
  • Priest
    • As a temporary hold over until Mind Vision aggro is rectified, Mind Vision can no longer resist
    • Blackout will now proc on cast, rather than the first tick of damage
    • Power Word: Shield can now trigger effects

Professions

  • Faction requirements have been added to some Engineering specialization quests to prevent players acquiring the wrong quest for their faction

Quests

  • The event for the quest Resupplying the Excavation has been improved
  • The Missing Diplomat quest chain has been reworked
  • Improved the trigger areas for the mine exploration quests in Elwynne Forest
  • The quest Milly Osworth is now only available after Brotherhood of Thieves
  • The Horn of the Beast is now correctly marked as level 48
  • The quest "Are We There, Yeti?" has received significant improvements and should no longer result in the victims being permanently feared into the abyss (it's just a prank, bro)

NPCs

  • All quest givers throughout Azeroth now have some introductory speech for players when they have multiple quests available
  • Betina Bigglezink now has gossip options for players who have misplaced their Seal or Rune of the Dawn
  • Removed outdated Lockpicking trainers
  • Merissa Stilwell's model has been corrected
  • Tabetha's model has been corrected
  • Rabbit breeders of Azeroth have found some new colour combinations
  • Rats have mutated into new colour combinations
  • Farmers have learnt to breed black sheep
  • Mabel Solaj in Darkshire Inn now moves throughout the establishment tending to various duties
  • The alchemists of Undercity have lost interest in Bloodshot, and no longer allow his clone to roam the plaguelands
  • Various mobs throughout the world will no longer pose as members of the Defias Brotherhood by using secret language
  • Some of the Gogger kobolds now warn players about taking their candles

Items

  • Players who use the Chained Essence of Eranikus will now be whispered by the Nightmare Dragon, beware lest he corrupt your mind
  • Small Barnacled Clams will no longer drop incorrect items, the thieving clams now only contain pearls and juicy flesh
  • Felwood Slime Sample now has a 100% drop chance from slimes, and only drops for players on the quest
  • Un'Goro Slime Sample now has a 100% drop chance, no longer drops from various ogres, and only drops for players on the quest
  • Bloodshot no longer collects random Scorpid Scales, and will only give players hide when skinned
  • Removed duplicate Testing Equipment spawns
  • The Etched Note has undergone a grammatical and spelling review

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Just now, Roxanne Flowers said:

Please que in groups of 1 or less.

/kek

I wouldn't mind that, all that's left of anathema pvp is china, full china prem on ally and 9 China pugs on horde

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Players will now only be able to queue for Battlegrounds in smaller groups

 

What? Why remove the possibility to play with more than 1 of my friends? It makes no sense at all, and it totallt non-blizzlike. 

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6 hours ago, thepparker said:

 

  • Players will now only be able to queue for Battlegrounds in smaller groups

 

There was no community input on this. Now if I want to queue up with my guild and have some fun I just can't?

This entire post is going to be overshadowed by the fact that you guys made a huge BG change without asking for community input first.

Create a poll on the forums and let people vote on it at least.

Backlash is coming on this, you'll need to revert soon.

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Lots of great fixes present, always glad to see the results of staff and open source developers.

6 hours ago, thepparker said:
  • Players will now only be able to queue for Battlegrounds in smaller groups

A change like this should have been prefixed with an announcement/explanation post well before being slapped on top of a normal update cycle. It's controversial in nature and going this route just reinforces the negative controversy cycle when it comes to how aloof decision-making is with the project's leadership.

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3 minutes ago, Phoosy said:

Lots of great fixes present, always glad to see the results of staff and open source developers.

A change like this should have been prefixed with an announcement/explanation post well before being slapped on top of a normal update cycle. It's controversial in nature and going this route just reinforces the negative controversy cycle when it comes to how aloof decision-making is with the project's leadership.

As i said the same for the respec cost, in b4 they might even remove your post for pointing this.

/Kind regards Killerduki

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As a preface, these notes currently only apply to Anathema. Elysium and Darrowshire will be updated later today.

So does that mean that mean that Elysium and Darrowshire are jumping straight to 1.11 as well? The timeline page shows 1.07 and 1.08 being the next updates, respectively.

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12 minutes ago, Guardian452 said:

So does that mean that mean that Elysium and Darrowshire are jumping straight to 1.11 as well? The timeline page shows 1.07 and 1.08 being the next updates, respectively.

Nooo.

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13 minutes ago, Guardian452 said:

So does that mean that mean that Elysium and Darrowshire are jumping straight to 1.11 as well? The timeline page shows 1.07 and 1.08 being the next updates, respectively.

Seriously ? 

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9 hours ago, thepparker said:
  • Players will now only be able to queue for Battlegrounds in smaller groups of 3, more information on this coming soon

 

 

Its not blizzlike so don't do it, just leave it alone. Pugs getting farmed by premades.. thats vanilla. This server is meant to be blizzlike which includes the good and the bad.

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And still no  fix on the honor marks. Instead you are focusing on making 3 man queues maximum. Giff Crestfall... oh wait, you guys ruined that aswell.

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43 minutes ago, Guardian452 said:

So does that mean that mean that Elysium and Darrowshire are jumping straight to 1.11 as well? The timeline page shows 1.07 and 1.08 being the next updates, respectively.

 

31 minutes ago, TheDruidCode said:

Nooo.

 

30 minutes ago, Hkn said:

Seriously ? 

 

Yes, it was a serious question. The addition of 5 words to the original post would have clarified any confusion... 

Quote

As a preface, these notes currently only apply to Anathema. Elysium and Darrowshire will be updated to their next patch level later today.

 

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Nice patch again! 

Heh - brave decision on premading, will be interesting to see if it brings players back to PvP. I know my friends and I all quit because we couldnt PvP, it was worthless to try. Expecting to see 20-30 people viciously attack the project over this change. Mind you, if you stop for a second it doesnt stop you from pvping, or from ranking it just makes it harder for you to game the system and honor farm empty BG's. 

 

You argue its not blizz like change, i argue the whole way the player base plays isnt bliz like. Speed running BWL (an instance that took 4-6 hours for guilds on retail) in 23 minutes isnt bliz like. Killing bosses in <30 seconds isnt bliz like. Farming 2-6 Million honor isnt bliz like. 

 

Nothing will ever be "Bliz like" because of the player knowledge of whats coming, and of how best to game the system. Enjoy the damn game and stop bitching at a group that does this for free. Want full R14 gear? compile your own server and give it to yourself. Want to play the game and actually PvP? then stop premading and have some fun for a change.

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21 minutes ago, reagan said:

Nice patch again! 

Heh - brave decision on premading, will be interesting to see if it brings players back to PvP. I know my friends and I all quit because we couldnt PvP, it was worthless to try. Expecting to see 20-30 people viciously attack the project over this change. Mind you, if you stop for a second it doesnt stop you from pvping, or from ranking it just makes it harder for you to game the system and honor farm empty BG's. 

 

You argue its not blizz like change, i argue the whole way the player base plays isnt bliz like. Speed running BWL (an instance that took 4-6 hours for guilds on retail) in 23 minutes isnt bliz like. Killing bosses in <30 seconds isnt bliz like. Farming 2-6 Million honor isnt bliz like. 

 

Nothing will ever be "Bliz like" because of the player knowledge of whats coming, and of how best to game the system. Enjoy the damn game and stop bitching at a group that does this for free. Want full R14 gear? compile your own server and give it to yourself. Want to play the game and actually PvP? then stop premading and have some fun for a change.

I like winning, winning is fun to me. Being i. A pug with 5 afkers is not fun. I want to be able to que with 9 of my

mates and do my best to win and get the gear I want. What prevents you from makingn a premade yourself? Stop being clueless about the game kkthxbye

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48 minutes ago, reagan said:

 

I know my friends and I all quit because we couldnt PvP, it was worthless to try.

Maybe you could learn to play instead? Stop being quitter losers and perhaps try to improve.

 

Quote

 

You argue its not blizz like change, i argue the whole way the player base plays isnt bliz like. Speed running BWL (an instance that took 4-6 hours for guilds on retail) in 23 minutes isnt bliz like. Killing bosses in <30 seconds isnt bliz like. Farming 2-6 Million honor isnt bliz like. 

The game stays the same but player skill and tactics have improved. Just like football the rules are the same but the players are better than 30 years ago, no one complains its not football anymore though, they havent made the goals smaller because players are better. The fact that you mention 2-6 million just proves you don't know what your talking about.

 

Quote

 

Nothing will ever be "Bliz like" because of the player knowledge of whats coming, and of how best to game the system. Enjoy the damn game and stop bitching at a group that does this for free. Want full R14 gear? compile your own server and give it to yourself. Want to play the game and actually PvP? then stop premading and have some fun for a change.

3v3 or 10v10 is still Player vs Player do you understand? We do enjoy the game but people keep whining and trying to change it, P.S premading actually is fun. You should try and play the game within the system designed by Blizzard, rather than bitching and moaning and demanding that the system is changed because you can't compete. The pserver devs and blizzard themselves seem to give in to players like you to the detriment of everyone else.

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10 hours ago, thepparker said:

 

General

  • Adjusted miss chance calculations with weapon skill based on derived information
    • Note that this only applies to PvE (and EvP), PvP hit chances remain unchanged

Any details on this?

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